Monsters

Monsters in RF Online

In general, monsters, which exclude players and NPCs, refers to hostile targets and other organic entities to hostile targets and other organic entitites that need to be taken out in favor of the growth a player.

MONSTER INTERFACE

01 | Monster Name

Display the name of monster.

  • If Monster name is red colored, you kill them and you will get EXP.
  • If Monster name is purple colored, you will not get EXP if kill them (mostly different level between player and monster are 10-level UP).
  • If Monster name is white colored, you will get small EXP if kill them.

02 | Monster Level

Display the level of monster.

03 | Monster Properties

Monsters are ranked as follows depending on their level, HP, attack and properties:

Monster Grade

Normal
Ace
Champion
Elite
Hero
Pit Boss

Some monsters have their own elements, forces. You can fight their elements with opposite elements:

Monster elementsOpposite Elements
Fire Aqua
Aqua Wind
Terra Fire
Wind Terra

Becareful of Monsters aggresiveness They can attack you when you are close to them.

04 | Monster HP Bar

Display the HP (health points) bar of monsters.

MONSTER’S ATTACKING TRAITS

Monster’s hostility points increase when ty are exposed to threats or dangerous behavior. Once their hostility point increases, they will strike a player first or act in a similar behavior.

  • When attacked by a player
    • When multiple players attack a monster, it will attack the player who dealt the most damage.
  • When de-buffed by player
    • On top of direct attacks, de-buffs of the curse class will also induce a monster to attack the player who casted it.

MONSTER HUNTING

You can earn experience points from hunting monsters in two ways. One, you can hunt a monster and earn experience points directly proportional to the damage you dealt and two, you can earn experience points from taking down a monster completely. Thus, you gain experience for every damage point and additional experience for finishing.

RELATIONSHIP between the PLAYER LEVEL and the MONSTER LEVEL

A monster’s name will appear in red when the monster level is 4~10 levels higher than the player.

Monster name in redMonster name in whiteMonster name in purple
Gaining ExperienceExperience points gained as usualCannot gain experience pointsCannot gain experience points
Obtaining ItemItem obtained as usual– Normal Monster: applied for level differences of four or more and 10% decrement per level from our levels
– Ace monster : applied for level differences of three or more and 10% decrement per level from three levels
(drop rate is maintaned for pit boss monsters)
Item obtained as usual

PITBOSSES MONSTER

PitBosses monsters are difficult to fight alone, all players can re-group and fight the pitboss monster together!

PitBoss monster shown with this monster grade

After pitboss monster is killed, it will drop some rare items and party members can pick the loots together.

Settlements Mining

Owning a settlementWe have finally found a territory for our race by raising our flag! Our race’s price is embedded in this flag!

What is an establishment territory?

In the planet of Novus, each race is given 2 establishment territories, Owning an establishment territory means that the guild controls every single aspect (from economics to properties). A guild can become more powerful from managing establishment territories, Hence should be regarded as one of primary objective if the guild wishes to become stronger.

ESTABLISHMENT TERRITORIES

Establishment territories can be owned by 2 guilds (that are ranked second class or above) that have the highest contribution rankings. Ownership of the territory will last for a week (starting from Monday 00:00). Weekly contribution ratings can be obtained through the examples below

  • All the kill points that are weekly accumulated (from PVP) from all guild members.
  • In guild wars (Scrumble) will increase or decrease the contribution/credit points

When the class show the same exact number of credit points, the following steps will be preformed to chose a guild to own these properties.

  • The guild with higher class
  • The guild with a higher PvP contribution rate
  • The guild that consist with higher level users

Information regarding weekly contribution/credit points can be checked through “Guild Manger” within the game.

WHAT is BEING OWNED?

The guild has two highest amount of contribution/credit points have these following rights for territory ownership.

First ranking guild per race – Establishment territory ownership (with a grant to use None-Personnel Boring Machine), rights to control the tax rates for every transactions.

Second ranking guild per race – Establishment territory ownership (with grant to use the None-Personnel Boring Machine).

The each territory that can be owned by each race.

Accretia EmpireBellato UnionCora Alliance
First Place
Armory 213

Solus Settlement

Haram Stockade
Second Place
Armory 117

Anaacade Settlement

Numerus Stockade

NONE-PERSONNEL BORING MACHINE

Unmanned Boring Machines are placed in each field of establishment territories. These machines can escavate +4 Ores in any kind of mining grounds.

What is a +4 Ore?

Blue Ore +4Green Ore +4Red Ore +4Yellow Ore +4Black Ore +4

It is an Ore that can only be found through using Unmanned Boring Machines. The characteristics are as the following:

  • It can be processed into Jewel/Talic with high probabilities
  • When processed, fragment of Excelsiors are created
  • It can obtain T4 Jewel

T4 Jewels:

Land’s TopazRuby SalamanderCrystal AngelObsidian Truth

Managing the Unmanned Boring Machines

Unmanned Boring Machines can only be managed by the guild master of the guild that controls the territory.

01 | Amount of Battery

The battery gauge indicates the amount of battery that is left to power the None-Personnel Boring Machines. THe battery lasts 24 hours and it is rechargable.

02 | Recharging Battery

It is a place where the guild master can charge the battery by using the arrow key. indicates the amount of gold to recharge the battery and it will show the subsequent amount of how much the battery will be recharged. To recharge for 24 hours, the guild master must spend 5000 gold

03 | Selecting Ore

Select the color of ore that is to be excavated

04 | Operating the Unmanned Boring Machines

The machine will operate after having a sufficent amount of battery strength and a color of Ore that is to be excavated

05 | Select Inventory

Unmanned Boring Machines consist of 2 sets of inventory that holds 40 slots (in total, 80 slots). Each set of inventory can be monitored

06 | Inventory

Inventory only shows the Ores that are excavated. Each item in the inventory can be moved into personal inventories.

Caution

Check the following before operating the Unmanned Boring Machines

  1. The Unmanned Boring Machines can only be managed by the Guild Master.
  2. When the Unmanned Boring Machines’s Inventory is at full capacity, it will automatically cease its operations
  3. When the ownership of the territory is passed on to another guild (at Monday 00:00) all the Ores that remain in Unmanned Boring Machine’s inventory will be erased.
  4. Although it is possible to take items out of the Unmanned Boring Machine’s inventory, it is not possible to put personal items into the machine’s inventory
  5. First place settlement much faster digging than second place settlement.

Mining

RF Online’s Resource (Mining) System

Mining activities in RF Online are usually for upgrade, or creating new items throguh obtaning the Holystone (Ore). The obtained Ores can be upgraded (by paying a fee) or be sold through merchants that deal with mined resources.

HOW DO YOU MINE FOR RESOURCES

All three races in RF Online (Bellato, Cora, Accretia) can mine without any limitation on their skills. If a user wishes to mine for resources, all they need to do is to acquire “Mining Tools” and “Battery”. These items can be bought through merchants that deal with mined resources.

Mining Tools

AccretiaBellatoCora

Battery

30 Minutes1 Hours2 Hours

UNMANNED MINING TOOLS

Unmanned mining tools are estabilished systems when the user can mine for resources without actually mining themselves. If you are busy hunting for level ups, try to take advantages of the Unmanned Mining Tools.

Unmanned Mining Tools

AccretiaBellatoCora

UMT Battery

Unmanned Mining Tool Battery[Extra Large]Unmanned Mining Tool Battery[Extra Large]

USING the UNMANNED MINING TOOLS

The beginning and the end of the Unmanned mining tools are related to the mined resources merchants NPC. Also this activity requires a payment of a standard fee.

01 | ESTABLISHING THE USER’S INVENTORY

The user should set up a [Unmanned tool inventory] through the mined resources merchants, It will cost 250 gold to establish the inventory, and the inventory can hold 40 slots. The mined resources from Unmanned tool will be automatically stored in the inventory.

02 | SETTING UP the UNMANNED MINING TOOL

After buying the Unmanned mining tool and battery from the cash shop, the user can perform mining activities by directing the Unmanned Mining Tool to the mining fields (by right click the UMT)

Unmanned Mining Tools have these kind of characteristics

  • only one Unmanned Mining Tool can be set up
  • Unmanned Mining Tool will perform slower than using a normal mining tool
  • Unmanned Mining Tool have HPs, hence it is suspectible to incur damage from enemy attacks
  • When the Unmanned Mining Tool’s HP goes down to 0, the tool will be destroyed and mining stopped.

03 | START MINING

When users approach near their Unmanned mining tool, the Unmanned mining tool’s interface will automatically activate. The Unmanned mining tool will start operating one the battery is placed in the empty slot in the interface. When retrieving the mined resourced, the icon that indicates the user’s Unmanned Mining Tool will be blurry compared to other icons in the inventory. The battery will deteriorate as the Unmanned Mining Tool starts mining for resources.

04 | CONFIRMING the ORE

The Unmanned tool inventory, which is placed in the menu of the mined resources merchant’s NPC, will confirm all the Ores that have been retrieved by the Unmanned Mining Tool. From there a user can move all the Ores to his/her own personal inventory.

TAKE A MOMENT! some quick tips
The unmanned mining tool inventory only has 40 slots; hence the user should constantly remove the retrieved Ore to his/her personal inventory for more effective mining.

WHERE DO I START MINING?

After winning of Chip Wars, the powerless Holystone Keeper has been guarded by the race who win the chip war and HolyStone Keeper has guarding the center of Crag Mine. Winner race can mining at the center of crag mine, and the Holystone keeper will be only friendly to them and kill other race.

LETS GO MINING!

After equipping the mining tools from the user’s inventory, the mining interface will appear after initiating battle mode.

Start Mining

After choosing the color of the Ore that player should like to acquire, click on the [start mining] icon.

All the Ores that are acquired from mining activites will be automatically stored in the inventory. The mining activity will stop once the batty has completely depleted or the inventory has been filled to full capacity.

Players only can mining ores around 5 hours after CHIP WAR STATUS BUFF appeared. The holystone keeper will become neutral state and kill all races until the next chip war start.

YouTube video

AFTER MINING?

There are 5 different colors ores that can be mined (blue, red, yellow, green, and black) and these Ores are categorized into different stages (+1, +2, and +3). The user can capitalize greatly depending on the different stages of the Ore. Also, with payment race money (CP for Accretia, Dalant for Bellato and Disena for Cora), these Ores can be processed for item upgrade/creation or be sold for game money through mined resources merchants.

TO PROCESS the ORES?

Processing the Ores can only be done by mined resources merchants. The items that are going to be processed can be completed if the probabilities of completion are favorable to the user.

01 | SELECT ORES

The processing interface will appear from choosing the process items icon when conversing with the mined resources merchant. Place the Ores in the empty slots in the interface to begin processing.

TAKE A MOMENT! some quick tips
The process can be undertake 200 ores of the same color, and when processing, a user can choose all these Ores by pressing on the shift key while clicking on the Ore.

02 | PROCESSING

The Ore will be processed after clicking the [Processing] button. However, when processing, a fee will be charged to the user (these fees are different per tax imposed in the game). The entire items that are successfully processed will appear in the lower end of the interface.

03 | DISPOSING PROCESSED ITEMS

When clicking on the items that the user needs from the processing interface, the items will automatically transfer to their personal inventory. All the processed items that are unwanted will be disposed when the user clicks on the [Disposal] button. When disposes an item, player will be rewarded with gold.

TAKE A MOMENT! some quick tips
When clicking on the [dispose] button, please make sure if the items are truly unwanted. Important items such as T1 T2 T3 Jewelry, Talic, Red Stone, holystone pieces should be keep in the inventory by clicking the item.

Processed Ore

The following are the items that are needed for creating new items.

ORES IN RF ONLINE
Black Ore
+1 +2 +3
Blue Ore
+1 +2 +3
Green Ore
+1 +2 +3
Red Ore
+1 +2 +3
Yellow Ore
+1 +2 +3

Example: Blue Ore

Blue ores are used for processing Staff Weapons, and Gloves (Armor)

The processed items such as : Fetalium, Cotalrio, Baytalrous, Crotalian are useful to crafting Weapons, and Armors.

Ores +1+2+3+4Processed OreFor Crafting

Blue Ore + 1 +2 +3 +4
Fetalium
Cotalrio
Baytalrous
Crotalian
Staff
Grenade Launcher 63~75
Armor Lower Level 23~55
Armor Gloves Level 63~75

Red Ore +1 +2 +3 +4
Lutalium
Lotalrio
Niotalrous
Motalian

Gatling
Armor Head Level 23~75

Yellow Ore +1 +2 +3 +4
Ostalium
Iritalrio
Teitalrous
Tutalian
Launcher
Shield
Armor Upper Level 23~75

Green Ore +1 +2 +3 +4
Haitalium
Metalrio
Dutalrous
Setalian
Bow (Ranged Weapon)
Throwing Knife
Armor Gloves Level 23~55
Armor Lower Level 63~75

Black Ore +1 +2 +3 +4
Firstalium
Utalrio
Protalrous
Newtalian
All Close Range Weapon
Knife, Sword, Axe, Mace, Spear
Armor Shoes Level 23~75

Talic

Talic are useful to upgrading Weapons, Armors, and Booster. Talics can be made randomly through processing Ores and there are 14 different kinds of Talics in RF Online. Each 14 kind of Talic can be used for different purposes and each item can be upgraded through insering it into the item sockets.

Ignorant Talic
Destruction Talic
Darkness Talic
Chaos Talic
Hatred Talic
Favor Talic
Wisdom Talic
Sacredfire Talic
Belief Talic
Guard Talic
Glory Talic
Grace Talic
Mercy Talic
Restoration Talic

Jewels

It can be made randomly through processing Ores and there are 12 different kinds of Jewels in RF Online. Jewels are used to upgrade high level items to insure the success of the upgrades (increase the probabilities). The value of Jewels is set at minimal amount, normal amount, and heavy amount. The jewels are inserted along with the Talics when upgrading.

Name ItemObtained From
Ruby Light Ruby Fire Ruby+1 +2 +3 Ores
Salamander’s Ruby+4 Ores, Crag Mine PitBoss
Crystal Water Crystal Ice Crystal+1 +2 +3 Ores
Angel’s Crystal
+4 Ores, Crag Mine PitBoss
Topaz Terra Topaz Poison Topaz+1 +2 +3 Ores
Land’s Topaz+4 Ores, Crag Mine PitBoss
Obsidian Lightning Obsidian Wind Obsidian+1 +2 +3 Ores
Truth’s Obsidian+4 Ores, Crag Mine PitBoss

HolyStone Pieces

HolyStone Pieces can be obtained through processing Ores and useful for doing daily quests in Mini-Holy Stone Keeper NPC. Some HolyStone Pieces useful to combining Leon, Relic and Special weapon.

Name ItemObtained fromUseful for
Brilliant HolyStone Piece+4 OresUpgrading Relic Weapons
Shining HolyStone Piece+4 OresUpgrading Special Weapons
Transparent HolyStone Piece+4 OresUpgrading Leon Weapons
Dreaming HolyStone Piece+1 +2 +3 OresDaily Quests
Silence HolyStone Piece+1 +2 +3 OresDaily Quests
Iron HolyStone Piece+1 +2 +3 OresDaily Quests

Excelsior

Excelsiors can be obtained only through processing +4 Ores. There are 10 different kinds of excelsiors and they play an important role in processing items.

Black Excelsior Piece
Blue Excelsior Piece
Brown Excelsior Piece
Green Excelsior Piece
Navy Excelsior Piece
Olive Excelsior Piece
Purple Excelsior Piece
Red Excelsior Piece
White Excelsior Piece
Yellow Excelsior Piece

Ranking & Points

What is contribution to race?

The amount of work you did for your race while playing RF Online is represented by Contribution to Race. Contribution to race increases when you complete various quests or kill characters of other races and you may go up in class because the amount of contribution to race determines the class of a character.

CUMULATED CONTRIBUTION POINTS

This is the total sum of PvP points earned by killing other races and points earned from completing quests.

Increase contribution

  • Complete various quests
  • Kill characters of other races

Decrease contribution

  • Get killed by characters of other races

CLASSES BY RACE

Classes are subcategorized into eight according to the cumulative contribution points and the level of a character. Classes are displayed as icons next to each character’s name and it can also be seen in the information window. Each race has different names for its classes.

  • There are class restrictions for every level
  • The class of a character is determined once its contribution points to total population ratio is within a certain range
  • A character may get degraded when its contribution points are deducted and even if there are no changes to the contribution points, it may experience class adjustment if the overall class position is inefficient
  • Killing characters with lower contribution grades will not earn you too many points and killing characters with higher contribution grades will thus earn you more points.

CHECKING YOUR RANK

Checking in the game

You may get this from the Race Manager NPC of each race. Top 100 ranked classes are listed for all three races.

Combining Items

Booty

You can use the upper level prizes to obtain lower level prizes.

Some class of upper level booty

+

Hammer

=

Some class of lower level booty

[Same class of booty] (Booty levels are classified from the upper class to the lower in the order)

JimJim > Jemz Riar > Jem Riar > Riar
LakeLake > Ward Weef > Cell Weef > Weef
WarmWarm > High Zid > Sol Zid > Zid
Mid MikaMid Mika > Louis Mika > Mika
GreafGreaf > Haren > Cling
Siar Bli DendSiar Bli Dend > Ply BliDend > BliDend

Ability Extraction

You can combine level A items to extract the correspondings abilities.

You can purchase the ability extractor at the HQ of each village. Extraction can be made only from weapon items. (shield items are inappropriate).

[Number of abilities that can be extracted by weapon level] // [Number of abilities that can be extracted by shield level]

LevelNumber of abilities
11
21
31
52
72
103
123
154
185
207
228
259
2810
3015
3518
4040
4545
5050
LevelNumber of abilities
41
72
103
134
164
195
217
238
259
279
2910
3116
3317
3518
3719
3920
4141
4343
4545
4747
5050

Higher Force Reaver

You can combine a high-level Force Reaver that the Bellato and Cora races can use.

Please check since the required middle-level Force Reaver changes depending on the produced Force Reaver.

[Excelsior by property force]

Type of forceCombination materialsType of forceCombination materials
Holy forceWhite excelsiorDark forceBlack Excelsior
Fire forceRed excelsiorAqua forceNavy Excelsior
Terra forceBrown excelsiorWind forceBlue Excelsior

C-Class Weapon Item

Level A rare item

TypeEffectSample
Level A rare itemItems indicated in purple that carry various abilities Wind Hora Sword
Level B rare itemItems indicated in yellow with their basic abilities Intense Hora Sword
Level C rar e itemItems indicated in orange that level A and B effects show simultaneously or the demanded level is lowered Wind Intense Hora Sword

The basic formula of combination is as below.

C-Class Armor Item / Shield Item

You can create a level C armor socket item that possess level-down and abilities

You can obtain the following abilities from Inventor’s Toolbox.

Ability itemEffect
Fine Armor AbilityAccuracy Rate Increased
Strong Armor AbilityAttack Power Increased
Solid Armor AbilityDefense Power Increased
Strength Armor AbilityMax HP Increased
Advanced Strength Armor AbilityMax HP and FP Increased
Vampire Armor AbilityExchange Attack Damage to HP
Guardian Armor AbilityCurse Force Duration time decreased
Sharp Armor AbilityCritical Attack Rate Increased
Protection Armor AbilityBlocking Rate Increased
Grand Armor AbilityShooting Range Increased
Anti-Sharp Armor AbilityDecrease in rate of receiving critical attack
Saving Armor AbilityDecreased in used FP while using force skills

Ancient Armor

You can combine ancient items that show its ability when organizing a set.

  • You require a recipe for the corresponding part
  • You need an intense (Rare B) armor corresponding part
  • Accessories are highest grade-level H used. The success rate of parts plated stone, abradant, and magic stone differs by number by inputs.
    • 5 item input -> 30%
    • 10 item input -> 70%
    • 20 item input -> 90%
  • The number of plated stones / abradants / magic stones being input must be the same.
  • You can input whatever you choose among level A/B/C for the part plated stone / abradant / magic stone recipes.

The “Parts plated stone/ abradant / magic stone” that are the components of items above can also be made by combinations.

Leon Weapon Item

You can combine Leon Weapon items by using Leon’s weapon piece.

Symbol of Warrior

You can combine the Symbol of Warrior to get Symbol of Warrior Box by which you can obtain several items randomly.

Lucky Jewel

You can earn a lucky jewel that supports enchantment with a high probability than the broad jewel by using the lucky jewel coupon.

There are three lucky jewels right now:


Lucky Jewel (also known as T5)
Lucky Ruby Lucky Crystal Lucky Topaz Lucky Obsidian
Shiny Lucky Jewel (T6) Shiny Ruby of Luck Shiny Crystal of Luck Shiny Gold Jade of Luck Shiny Black Jade of Luck
Brilliant Lucky Jewel (T7) Brilliant Lucky Ruby Brilliant Lucky Crystal Brilliant Lucky Obsidian Brilliant Lucky Obsidian

Open lucky jewel gem exchanger in by combine it in HERO NPC.

Weapon – Armor – Shield Upgrader

You can combine an enchant item which is created randomly through the ignorance upgrader.

You can combine an enchant item which is created randomly throguh the ignorance upgrader.

  • You must use a level B upgrader for Level B rare items, and a level C upgrader for level C rare items.
  • You require the number of sockets that can be upgraded at most that is, items of more than 5 sockets for 3-5 upgraders and 7 sockets for 5-7 upgraders.
  • You will succeed 100% when combining if you use [Stable Upgrader], but not [Unstable Upgrader]
  • Items with talics driven in previously cannot be combined.

You can check the success rate in Stable and Unstable Upgrader Combination Chance Success Rate

Economy System

Economy System Victory in a blood race war will bring glory. However a victory race war without any bloodshed will revolutionalize your race.

The CHARACTERISTICS of the ECONOMIC INDEX

The most important aspect of economics system is that “tax rate and the currency rates of all three races have a negative correlation”. This means, that there are no independent economic system and that if one race has a higher tax rate, there will be a lower tax rate between other races. This is essential in keeping the balance between the races.

HOW to CHECK the ECONOMIC INDEX?

Currency exchange merchant NPC

To check the economic index, the “currency exchange merchant NPC” in each race will provide the index.

Information table regarding the currency

These provide accurate information regarding all the economic activities

TAX RATE in the ECONOMIC INDEX

Tax rate will increase for races that have the most amount of transactions. The tax rates are imposed like the following.

When tax rates are highWhen tax rates are low
Ore Processing feeHighLow
Expenses (buying items, weapon/armor fix costs)HighLow
Revenue (selling items)LowHigh

The item prices that are set according to the tax rates are as the following.

CURRENCY EXCHANGE TAX RATE

A tax that is collected when each user from different race exchange currency to gold. Currency exchange tax rate is also related to other tax rates.

Exchanging Currency

When talking to each race’s “Currency Exchange Merchant NPC” there is a section regarding the tax rate for currency exchange.

Controlling Currency Exchange

In the “controlling currency exchange” section, the user can choose how much of his/her currency (gold) to buy through scrolling the move from left to right.

After choosing the exact amount of currency that a user wants to exchange, press the [exchange currency] button and it will complete the transactions along with a small fee.

Storage

Your character’s inventory has limited space. You must always call the items in your inventory at all time. You can open up your own storage by talking to the “Coin Exchange / Bank” NPC at your HQ. You can store any item, race money, and gold safely. Your storage space is shared between all your characters in your server.
It costs 100,000 race money to open up a storage.

Go to the “Coin Exchange / Bank” NPC  located at the HQ of each race and select [Create Inventory]. At first, you need to pay a certain amount of money (100,000 as of current) to open one inventory (20 slots). You are required to set a password and a hint for the password.

In order to use the inventory,you must click [Use Inventory] and enter the password you provided.You will not be able to access your inventory without the correct password.
 
If you forgot your password, you can click “Forgot password.” Enter the answer to the hint you provided to check your password. You can also click “Change password” to enter in a new one.

An interface just like the usual inventory interface will appear after going through the personal identification process. Use drag & drop to move items in and out of the inventory. No fees are incurred for storing items in the inventory but you will have to pay 5% the cost of any item you wish to redeem from the inventory. (No fees are applied for depositing/withdrawing game money (gold, money).

To open warehouse expansion (up to 5 page) you have to pay 500.000 race money per page.

You can open warehouse expansion from 5 page to 10th page, with cash shop items:

Bronze Storage Key[Cash]Open 6th warehouse (bank) expansion
Bronze Storage Key[Cash]Open 7th warehouse (bank) expansion
Silver Storage Key[Cash]Open 8th warehouse (bank) expansion
Silver Storage Key[Cash]Open 9th warehouse (bank) expansion
Gold Storage Key[Cash]Open 10th warehouse (bank) expansion

Trading

Store / Personal trade Learn what it takes to survive in Novus, the land of hope and death

MERCHANT TRADE

Adventures such as hunting or inter-racial battles require consumable items such as potions or ammunitions. Merchant NPCs provide such accommodations. You should always carry with you items that will protect you.

01 | REQUEST a TRADE

Start a conversation with a merchant NPC and request a [Trade Item]. Then click either [Buy] or [Sell]

02 | TRADE

Move back and forth between the merchant and your interface items you would like to buy or sell. Items ready to be traded :

  • Buy : Merchant interface -> My interface (the borders of items ready to be traded will change to race money)
  • Sell : My interface -> Merchant (the slots of items ready to be traded is indicated by red)

TAKE A MOMENT! some quick tips
Click on item to buy or sell while pressing the SHIFT key to move it to the merchant / personal interface automatically. This makes it handy for trading consumable items such as booties and potions as they are traded in larger units (200 max).

03 | TRADE SUCCESS

Once you are done with all transactions, click the [OK] button in the merchant interface to complete the trade.

PERSONAL TRADE

You sometimes need to trade money or items with other characters in the game. Try to avoid dropping them on the group for others to pick them up and use the risk-free personal trade system.

01 | REQUEST a TRADE

Go near a player with whom you wish to trade and click while pressing CTRL and then select [Trade] to send a request for trade to that player. Trade will initiate once the other player clicks [Yes] for your request.

TAKE A MOMENT! some quick tips

Players of different races may not trade with one another in RF Online

02 | TRADE

Trade interface appears once the trade begins. Here, the upper section is the other player and the lower section represents you. Move the item you wish to trade to trade interface and see it change to the ready state. The slot where your item initially was will change to red.

03 | TRADE SUCCESS

Once you agree on the items to trade with, click the item fix button (lock) to indicate there will be no more moves and click the [OK] button to complete the trade.

An open lock indicates that you may continue to move items to the trade window.
Click the red closed lock button to indicate that you no longer have items to move. You cannot move any item in this state

AUTO TRADING (AUCTION) – REGISTRATION / SELLING

A fee of 0.1% is deducted from the selling price of an item when registering the item at the auto trade system (auction). Registrations are effective for as long as you are connected to the game and you must enter the price of the total quantity when selling a bundle items.

01 | REGISTER IN THE AUCTION

Click the [Register Item] button at the auction located at the settlement of each race, move items using drag and drop, and enter the selling price. You may register up to five items (10 for specialist classes)

TAKE A MOMENT! some quick tips
You must enter the price of the total quantity when selling a bundle of items.

02 | CONFIRM REGISTRATION

Properly registered items will appear as shortcuts in the inventory. To remove a registered item, click the [Register Item] button again and then click then [X] button.

03 | COMPLETE SELL

When a different user buys a registered item of yours, the message is displayed on the bottom right. When you click this message, the amount after deducting the fee (3% of the selling price) and the tax (5%~20%) is automatically deposited to your inventory.

AUTO TRADING (AUCTION) – BUYING

Items registered in the auto trade system can be purchased. You can conserve a great deal of time from lengthy trades and you may not purchase bundled items in unit quantities.

01 | SEARCH AUCTION

Select [Buy Item] at the auction / Auto trade system, which will display categories for searching registered items. Select the category of an item you want to buy and click the [Select] button and then you will see a list of items under that category.

02 | CONFIRM THE LIST

Move the mouse cursor over the list to see more information on the items. Check items you want to buy after which they will displayed as ready to buy.

03 | COMPLETE TRANSACTION

The total sum of the items ready to be bought is displayed at the bottom. If you click [Buy] button, you will have completed the transaction and the purchased items along with the price they were purchased for will be displayed on the screen.

Reference:

Guild

Guild SystemWith one sole mind for the race, we will become legendary for we are together!

Guilds in RF Online
A guild is a community formed by people who have identical objectives or similar gaming preferences. Guilds help fortify collaboration and friendship amongst members, which are some of the key elements in the game.
A guild is formed under two purposes. “Battle-oriented guilds.” are like special troops of army with advanced abilities in battles with other races and “friendly-oriented guilds” focus on creating a friendly atmosphere within the guild for pleasure.

WHAT IS A GUILD?

CREATING a GUILD

To create a guild, you must go find the race administrator and [Request to Create a Guild]. Persons requesting to create a guild must not be associated in another guild. There are certain costs to creating a guild and the initial members of a guild (8 including the leader) are named as “original members” and have following rights in the guild

  1. Join a new player
  2. Access information on a character who requested to join
  3. Suggest a proposal
  4. Vote on a proposal suggested by another player
  5. Not be forced out by another player

The committee

Beside original members, there exists a committee in a guild for making decisions. The committee may be formed by the top 10% of the members excluding the original members and have identical rights as the original members. (members of the committee are subject to change accoding to guild contribution points). The number of committee members will change with the size of the guild but will always consist of at least one.

GUILD MASTER

ELECTION METHOD

  • Target : any guild member is eligible to become the guild master.
  • Election method: any player with the decision making right (original members, the committee) may propose to elect a new guild master and the rest of the decision makers vote for the guild master.

GUILD MASTER’s RIGHT

  • The guild master will always be entitled to make decisions for the duration of his/her term.
  • The guild master may use the representative’s chat in which only patriarchs, low rank patriarchs, and guild masters from other guild can participate. (Use in chat game: /rep this is the RF guild master.)

GUILD’s RANK

Guilds may compete against each other within the same race. The standard for competition is determined based on the rank of guilds, which is computed by comprehensively combining guild contribution, level and population of guilds.

Guild contribution factors
1. Increased/decreased contribution points of guild members
2. Acceptance of new members
3. Ban/withdrawal of members

Points are determined based on the factors above and are classified into an eight-rank system.

Besides the original members, “the committee” is also able to make decisions in a guild. The committee is consisted of top 10% ranked members and has identical rights as the original members. (unlike the original members, the committee members are subject to change depending on their guild contribution points). The number of committee members may change depending on the size of the guild but there will be at least one at

RankRights
1Join new members
Advertise your guild through the race administrator.
Use guild chat with guild members.
2Request guild battles to other guilds of the same race.
Display the guild logo on your player character’s name bar
3Claim rights to your regional settlement,
4Attach an emblem on your player character’s mesh

GUILD ADMINISTRATION

Guilds in RF Online are administered under the following rules.

  1. A player may not sign up for or be associated with more than two guilds at the same time.
  2. You may not sign up for guilds of which all the decision makers are absent
  3. The maximum number of member for any guild is 50
  4. Total guild points are updated every midnight.
  5. A guild is liquidated once all of its members leave the guild
  6. All data and rights are deleted upon liquidation of a guild

CREATING A GUILD AND MANAGING IT

CREATE a GUILD

When requesting to create a guild, eight promoted (level 30 or higher) players need to have formed a party. These initial members become the “original members” and will have right identical to the creator of the guild. Creating a guild will incur some fees.

JOIN a GUILD

Request a sign up to a guild you would like to be a member of.

01 | REQUEST a SIGN UP

To request a sign up, right mouse click on a member of a guild you want to sign up for to bring up the character menu and click the [Guild Sign Up] Menu.

When there are no guild members around, open the guild interface (G or CTRL+G) and enter the name of the guild you wish to sign up for.

02 | WAITING

After you request a sign up, the guild interface (G or CTRL+G) will show your request is in process. Members of the guild will see a list of players waiting for acceptance.

03 | REQUEST ACCEPTED

Sign up request is accepted once a decision maker in the guild (Guild master, the committee) accepts the request.

GUILD INTERFACE

GUILD INTERFACE

  1. Display guild emblem
    • Increments to HP, SP, FP and class skills are initialized
    • Battle, skill, force growths and bonus items are preserved.
  2. Display guild information
    • Guild name, guild rank, guild index (guild contribution)
  3. Guild management tab
    • Does not appear to players without decision making rights
  4. General menu
    All guild members can use this menu.
    • Display member information: view information on guild members.
    • Display proposals: view proposals currently in progress within the guild.
    • Deposit guild maintenance fund: deposit into the guild’s account.
    • Board (coming soon)
    • Inventory (coming soon)
    • Leave guild; you may leave the guild
  5. Management Menu
    • Only the guild members with decision making rights may use this menu (original members founder).
      A. Accept sign up: determine the acceptance of players who requested for sign up.
      B. Suggest proposals: suggest a proposal to the guild
    • Declare Guild war: propose a request for a circle zone scramble (guild battle) with another guild
    • Ban a member: propose to ban a member from the guild
    • Withdraw guild maintenance fund: propose to withdraw funds from the guild maintenance account.
    • Elect guild master: propose to elect the guild master
    • Buy guild emblem: propose to buy a figure to use the guild’s emblem
    • Verify payments: verify the list for guild maintenance payments

Circle Zone Scrumble

What is Circle Zone Scrumble?

Although RF Online is known for its RvR system, the Circle Zone Scrumble is war within the race (PK system) to conquer their territories. There are various battle systems from bloody battles to battles that mimic American Football. Through this, each guild can see how strong and be a part of the E-sports phenomenon.

How to Enjoy Scrumble

Since the Circle Zone Scramble determines the supremacy between guilds there must be a substantial amount of preparation prior to the matches. Since the heavy competition between the guilds will lead to a stronger race, each user should partake in the game with the utmost participation to succeed. Also, remember to keep your manner in the game since the game is usually played with users in the same race.

The THREE RACE‘s SCRUMBLE ORIGIONS

Since the Circle Zone Scrumble is a zeng between guilds, the preparation should within the guild. If there is a guild that you would like to be victorious against, consult your guild and have everyone’s input in the game.

01 | PROPOSAL

Details regarding the guild war will be proposed. This proposal with be accepted through consultaion of the guild master, first year members, and senior members. The proposals can be viewed in “Declare Guild War” section in the [Maintenance] menu.

01 | Selecting the opponent guildThe guild that will be your opponent in Circle Zone Scrumble. The proposal can only be done to guilds that are level 2 and above
02 | Starting timeYou can select the time of when your Circle Zone Scrumble is going to occur. The game will start one day (24 hours) after the selected time.
03 | Participating membersYou can set the members (of your guild) that are to be participating in the Circle Zone Scrumble. You can select from 10-50 members (there cannot be less than 10).
04 | MapYou can select the map where the Circle Zone Scrumble is going to take place
05 | Standard Fee for ParticipatingThis is a fee that needs to be paid in order to play the Circle Zone Scrumble. Currently the standard rate is at 5.000 GOLD per guild. The payment will be transferred from the guild’s account so make sure if your guild has enough GOLD to play this game. (The winning gold will be 10.000 GOLD)

After setting all the details, the information will be sent to your opponent guild after pressing the [confirm] button (the 5,000 GOLD will be transferred out of your guild’s account along with the message).

02 | ACCEPTING the BATTLE

After pressing the [confirm] button, the opponent guild will immediately receive the notion that they have been challenged to a Circle Zone Scrumble. If the opponent guild accepts the challange, they will have to pay 5,000 GOLD as well.

TAKE A MOMENT! some quick tips
If one of the guilds has insufficent funds on their account, the match will be cancelled. Hence be sure that every guild has enough guild has enough funds on the account before accepting the challenge. The 5.000 Gold will be charged from the Guild’s public account in the game.

04 | PREPARE for YOUR MATCH

5 minutes before the game starts, each member of the attending guild will be asked if they would like to participate in the game. If the members accept the offer by pressing [YES], they will be playing in the Circle Zone Scramble. Also a countdown will be initiated, 1 minute prior to the game start.

TAKE A MOMENT! some quick tips
Members can participate in the Circle Zone Scramble in ‘first in, first serve’ bases. If all the number of participating members has reached full capacity, no one will be able to join the game even if they clicked on the [YES] button

INTERFACE

If participating in the Circle Zone Scramble, guild members will be automatically transferred to the game arena. The game will initiate immediately with a score bored on top of the screen.

RULES of the GAME

The Circle Zone Scrumble has a very simple rule that whoever score the most point, in the given time, wins the game. The Scrumble points can be earned in two ways.

Touch Down by using the Gravity Stone ~ -+ 100 Points

30 seconds after Circle Zone Scramble has started, A gravity Stone will randomly appear from one of three Stone Zones. The team that can successfully move the gravity stone into their opponents starting point will be rewarded with 100 points.

When the touchdown has been made, the game will be start over again from the beginning (of course the scores will remain unchanged). However if the team failed to score a touchdown within 2 minutes the Gravity Stone will vaporize and a new stone will appear in one of the Stone Zones.

OBTAINING THE GRAVITY STONE

The Gravity Stone can be obtained through Rooting (Press X or space bar) and the user that has obtanied the gravity stone will be glowing in red. Also, the player will be given the following handicaps.

  1. The user cannot be able to use any Potion Items beside HP Potion
  2. The effect of the HP potion will have delay of 3.5 seconds.
  3. The user will not be able to use Attack/Force/Skill attacks when carrying the Gravity Stone
  4. Other users cannot use any Skill/Force attacks to the one that is carrying the Gravity Stone
  5. Every user is prohibited from summoning animus or boarding armored vehicles
  6. Any Skill/Foce that is remotely similiar to summoning activities will have any effect. For example Recalling.
  7. Once obtaining the Gravity Stone, all Force/Skills that have continuing effects will be nullified
  8. Once obtaining the Gravity Stone, the user will experience a greater resistance against stun related attacks.
  9. The team failed to score a touchdown within 2 minutes the Gravity Stone will vaporize and a new stone will appear in one of the Stone Zones.
  10. Once obtaining the Gravity Stone, the users moving speed will be limited to 3.0

The opponents Circle Zone can be found through the lines in the field. When the Gravity Stone bearer dies in the game, the Gravity Stone will bounce off the point where the Gravity Stone bearer has just died.

DOMINATE THE OPPONENT GUILD MEMBERS!! -+ 10 Point

During the Circle Zone Scramble, there can be a battle between the same races. Through this activity the user can earn points as well. 10 points will be rewarded per every opponent killed.

All users can respawn if they are killed by enemy attacks. The spawning will users back to the Circle Zone 5 minutes after their death.

END of the GAME

When the game finishes, every guild member will return to HQ. The winning team and the losing team will have the following affects.

MATCH RESULTS
<The Winning Team>
– Reward : 10.000 GOLD will be transferred to guild’s account funds.
– Dexterity : The guild members in the winning team will be rewarded with 2000 dexterity points (500 points will be rewarded when there is a stalemate)
– Scramble Score : 1 victory will indicated
– Guild’s Honor Point : obtained PvP dexterity will be added
– Symbol of Warrior Obtained: seven Symbol of Warrior items will be obtained and each one will give 100% possibilities, “Symbol of Warrior Box” box item will also be betowed
<Losing Team>
– Dexterity : 100 dexterity point will be given to guild members in the losing team
– Scramble Score : 1 lose will be indicated
– Symbol of Warrior Obtained: Losing team will also get Symbol of Warrior item

Since the match is played with in the same race, we strongly recommend that all users to send a word of encouragement after the game for the advancement of the race as a hole.

Guild vs Guild : Red Team [R] versus Blue Team [B]

RFDB [INTERNATIONAL guild – Blue team ] doing Guild vs Guild [GVG] versus S5L [力-宏-敢 guild – Red team] in RF – CCR原廠直營 (13-06-2024)

Reference:

Party

Party SystemWith one sole mind for the race, we will become legendary for we are together!

Parties in RF Online
Playing in a party in when players form groups of minimal community units to assume each character’s role thereby reducing the burden of abusing consumables and seeking a chance to meet new friends.

FORMING A PARTY

Players with level differences below 10 and in the same race may form parties.

The person who initiates the first invite become the party leader and has the right to access the party interface.

01 | PARTY INVITATION

While pressing the CTRL key, click on a player you wish to form a party with and then click the [Invite to Party] button.

TAKE A MOMENT! some quick tips
Bonus defense points when partying. Even if you didn’t deal any damage to a monster, you obtain bonus defense points of 10% of what a party member who successfully strikes the monster earns.

02 | JOIN PARTY

When a player receives a party invitation, an alarm regarding the party invitation will appear at the bottom of the screen. Click [Yes] to join the party.

03 | PARTY FORMED

Once the recipient of a party invitation accepts it, a shortcut interface of party members will appear below the status window.

1. All party members are allowed to loot items
2. Only the party leader is allowed to loot items
3. All party members are allowed to take turns to loot items
4. Hand over the leadership to a party member
5. Force a member to leave the party
6. No additional members may join once the button is active
7. Leave the party you are currently associated with

Reference:

http://rfonline-help.playredfox.com/en/support/solutions/articles/8000015143-parties