In general, monsters, which exclude players and NPCs, refers to hostile targets and other organic entities to hostile targets and other organic entitites that need to be taken out in favor of the growth a player.
MONSTER INTERFACE
01 | Monster Name
Display the name of monster.
If Monster name is redcolored, you kill them and you will get EXP.
If Monster name is purple colored, you will not get EXP if kill them (mostly different level between player and monster are 10-level UP).
If Monster name is white colored, you will get small EXP if kill them.
02 | Monster Level
Display the level of monster.
03 | Monster Properties
Monsters are ranked as follows depending on their level, HP, attack and properties:
Monster Grade
Normal
Ace
Champion
Elite
Hero
Pit Boss
Some monsters have their own elements, forces. You can fight their elements with opposite elements:
Monster elements
Opposite Elements
Fire
Aqua
Aqua
Wind
Terra
Fire
Wind
Terra
Becareful of Monsters aggresiveness They can attack you when you are close to them.
04 | Monster HP Bar
Display the HP (health points) bar of monsters.
MONSTER’S ATTACKING TRAITS
Monster’s hostility points increase when ty are exposed to threats or dangerous behavior. Once their hostility point increases, they will strike a player first or act in a similar behavior.
When attacked by a player
When multiple players attack a monster, it will attack the player who dealt the most damage.
When de-buffed by player
On top of direct attacks, de-buffs of the curse class will also induce a monster to attack the player who casted it.
MONSTER HUNTING
You can earn experience points from hunting monsters in two ways. One, you can hunt a monster and earn experience points directly proportional to the damage you dealt and two, you can earn experience points from taking down a monster completely. Thus, you gain experience for every damage point and additional experience for finishing.
RELATIONSHIP between the PLAYER LEVEL and the MONSTER LEVEL
A monster’s name will appear in red when the monster level is 4~10 levels higher than the player.
Monster name in red
Monster name in white
Monster name in purple
Gaining Experience
Experience points gained as usual
Cannot gain experience points
Cannot gain experience points
Obtaining Item
Item obtained as usual
– Normal Monster: applied for level differences of four or more and 10% decrement per level from our levels – Ace monster : applied for level differences of three or more and 10% decrement per level from three levels (drop rate is maintaned for pit boss monsters)
Item obtained as usual
PITBOSSES MONSTER
PitBosses monsters are difficult to fight alone, all players can re-group and fight the pitboss monster together!
PitBoss monster shown with this monster grade
After pitboss monster is killed, it will drop some rare items and party members can pick the loots together.
Owning a settlement – We have finally found a territory for our race by raising our flag! Our race’s price is embedded in this flag!
What is an establishment territory?
In the planet of Novus, each race is given 2 establishment territories, Owning an establishment territory means that the guild controls every single aspect (from economics to properties). A guild can become more powerful from managing establishment territories, Hence should be regarded as one of primary objective if the guild wishes to become stronger.
ESTABLISHMENT TERRITORIES
Establishment territories can be owned by 2 guilds (that are ranked second class or above) that have the highest contribution rankings. Ownership of the territory will last for a week (starting from Monday 00:00). Weekly contribution ratings can be obtained through the examples below
All the kill points that are weekly accumulated (from PVP) from all guild members.
In guild wars (Scrumble) will increase or decrease the contribution/credit points
When the class show the same exact number of credit points, the following steps will be preformed to chose a guild to own these properties.
The guild with higher class
The guild with a higher PvP contribution rate
The guild that consist with higher level users
Information regarding weekly contribution/credit points can be checked through “Guild Manger” within the game.
WHAT is BEING OWNED?
The guild has two highest amount of contribution/credit points have these following rights for territory ownership.
First ranking guild per race – Establishment territory ownership (with a grant to use None-Personnel Boring Machine), rights to control the tax rates for every transactions.
Second ranking guild per race – Establishment territory ownership (with grant to use the None-Personnel Boring Machine).
The each territory that can be owned by each race.
Accretia Empire
Bellato Union
Cora Alliance
First Place
Armory 213
Solus Settlement
Haram Stockade
Second Place
Armory 117
Anaacade Settlement
Numerus Stockade
NONE-PERSONNEL BORING MACHINE
Unmanned Boring Machines are placed in each field of establishment territories. These machines can escavate +4 Ores in any kind of mining grounds.
What is a +4 Ore?
Blue Ore +4
Green Ore +4
Red Ore +4
Yellow Ore +4
Black Ore +4
It is an Ore that can only be found through using Unmanned Boring Machines. The characteristics are as the following:
It can be processed into Jewel/Talic with high probabilities
When processed, fragment of Excelsiors are created
It can obtain T4 Jewel
T4 Jewels:
Land’s Topaz
Ruby Salamander
Crystal Angel
Obsidian Truth
Managing the Unmanned Boring Machines
Unmanned Boring Machines can only be managed by the guild master of the guild that controls the territory.
01 | Amount of Battery
The battery gauge indicates the amount of battery that is left to power the None-Personnel Boring Machines. THe battery lasts 24 hours and it is rechargable.
02 | Recharging Battery
It is a place where the guild master can charge the battery by using the arrow key. indicates the amount of gold to recharge the battery and it will show the subsequent amount of how much the battery will be recharged. To recharge for 24 hours, the guild master must spend 5000 gold
03 | Selecting Ore
Select the color of ore that is to be excavated
04 | Operating the Unmanned Boring Machines
The machine will operate after having a sufficent amount of battery strength and a color of Ore that is to be excavated
05 | Select Inventory
Unmanned Boring Machines consist of 2 sets of inventory that holds 40 slots (in total, 80 slots). Each set of inventory can be monitored
06 | Inventory
Inventory only shows the Ores that are excavated. Each item in the inventory can be moved into personal inventories.
Caution
Check the following before operating the Unmanned Boring Machines
The Unmanned Boring Machines can only be managed by the Guild Master.
When the Unmanned Boring Machines’s Inventory is at full capacity, it will automatically cease its operations
When the ownership of the territory is passed on to another guild (at Monday 00:00) all the Ores that remain in Unmanned Boring Machine’s inventory will be erased.
Although it is possible to take items out of the Unmanned Boring Machine’s inventory, it is not possible to put personal items into the machine’s inventory
First place settlement much faster digging than second place settlement.
Mining activities in RF Online are usually for upgrade, or creating new items throguh obtaning the Holystone (Ore). The obtained Ores can be upgraded (by paying a fee) or be sold through merchants that deal with mined resources.
HOW DO YOU MINE FOR RESOURCES
All three races in RF Online (Bellato, Cora, Accretia) can mine without any limitation on their skills. If a user wishes to mine for resources, all they need to do is to acquire “Mining Tools” and “Battery”. These items can be bought through merchants that deal with mined resources.
Mining Tools
Accretia
Bellato
Cora
Battery
30 Minutes
1 Hours
2 Hours
UNMANNED MINING TOOLS
Unmanned mining tools are estabilished systems when the user can mine for resources without actually mining themselves. If you are busy hunting for level ups, try to take advantages of the Unmanned Mining Tools.
Unmanned Mining Tools
Accretia
Bellato
Cora
UMT Battery
Unmanned Mining Tool Battery[Extra Large]
Unmanned Mining Tool Battery[Extra Large]
USING the UNMANNED MINING TOOLS
The beginning and the end of the Unmanned mining tools are related to the mined resources merchants NPC. Also this activity requires a payment of a standard fee.
01 | ESTABLISHING THE USER’S INVENTORY
The user should set up a [Unmanned tool inventory] through the mined resources merchants, It will cost 250 gold to establish the inventory, and the inventory can hold 40 slots. The mined resources from Unmanned tool will be automatically stored in the inventory.
02 | SETTING UP the UNMANNED MINING TOOL
After buying the Unmanned mining tool and battery from the cash shop, the user can perform mining activities by directing the Unmanned Mining Tool to the mining fields (by right click the UMT)
Unmanned Mining Tools have these kind of characteristics
only one Unmanned Mining Tool can be set up
Unmanned Mining Tool will perform slower than using a normal mining tool
Unmanned Mining Tool have HPs, hence it is suspectible to incur damage from enemy attacks
When the Unmanned Mining Tool’s HP goes down to 0, the tool will be destroyed and mining stopped.
03 | START MINING
When users approach near their Unmanned mining tool, the Unmanned mining tool’s interface will automatically activate. The Unmanned mining tool will start operating one the battery is placed in the empty slot in the interface. When retrieving the mined resourced, the icon that indicates the user’s Unmanned Mining Tool will be blurry compared to other icons in the inventory. The battery will deteriorate as the Unmanned Mining Tool starts mining for resources.
04 | CONFIRMING the ORE
The Unmanned tool inventory, which is placed in the menu of the mined resources merchant’s NPC, will confirm all the Ores that have been retrieved by the Unmanned Mining Tool. From there a user can move all the Ores to his/her own personal inventory.
WHERE DO I START MINING?
After winning of Chip Wars, the powerless Holystone Keeper has been guarded by the race who win the chip war and HolyStone Keeper has guarding the center of Crag Mine. Winner race can mining at the center of crag mine, and the Holystone keeper will be only friendly to them and kill other race.
LETS GO MINING!
After equipping the mining tools from the user’s inventory, the mining interface will appear after initiating battle mode.
Start Mining
After choosing the color of the Ore that player should like to acquire, click on the [start mining] icon.
All the Ores that are acquired from mining activites will be automatically stored in the inventory. The mining activity will stop once the batty has completely depleted or the inventory has been filled to full capacity.
Players only can mining ores around 5 hours after CHIP WAR STATUS BUFF appeared. The holystone keeper will become neutral state and kill all races until the next chip war start.
AFTER MINING?
There are 5 different colors ores that can be mined (blue, red, yellow, green, and black) and these Ores are categorized into different stages (+1, +2, and +3). The user can capitalize greatly depending on the different stages of the Ore. Also, with payment race money (CP for Accretia, Dalant for Bellato and Disena for Cora), these Ores can be processed for item upgrade/creation or be sold for game money through mined resources merchants.
TO PROCESS the ORES?
Processing the Ores can only be done by mined resources merchants. The items that are going to be processed can be completed if the probabilities of completion are favorable to the user.
01 | SELECT ORES
The processing interface will appear from choosing the process items icon when conversing with the mined resources merchant. Place the Ores in the empty slots in the interface to begin processing.
02 | PROCESSING
The Ore will be processed after clicking the [Processing] button. However, when processing, a fee will be charged to the user (these fees are different per tax imposed in the game). The entire items that are successfully processed will appear in the lower end of the interface.
03 | DISPOSING PROCESSED ITEMS
When clicking on the items that the user needs from the processing interface, the items will automatically transfer to their personal inventory. All the processed items that are unwanted will be disposed when the user clicks on the [Disposal] button. When disposes an item, player will be rewarded with gold.
Processed Ore
The following are the items that are needed for creating new items.
ORES IN RF ONLINE
Black Ore +1 +2 +3
Blue Ore +1 +2 +3
Green Ore +1 +2 +3
Red Ore +1 +2 +3
Yellow Ore +1 +2 +3
Example: Blue Ore
Blue ores are used for processing Staff Weapons, and Gloves (Armor)
The processed items such as : Fetalium, Cotalrio, Baytalrous, Crotalian are useful to crafting Weapons, and Armors.
Talic are useful to upgrading Weapons, Armors, and Booster. Talics can be made randomly through processing Ores and there are 14 different kinds of Talics in RF Online. Each 14 kind of Talic can be used for different purposes and each item can be upgraded through insering it into the item sockets.
Ignorant Talic
Destruction Talic
Darkness Talic
Chaos Talic
Hatred Talic
Favor Talic
Wisdom Talic
Sacredfire Talic
Belief Talic
Guard Talic
Glory Talic
Grace Talic
Mercy Talic
Restoration Talic
Jewels
It can be made randomly through processing Ores and there are 12 different kinds of Jewels in RF Online. Jewels are used to upgrade high level items to insure the success of the upgrades (increase the probabilities). The value of Jewels is set at minimal amount, normal amount, and heavy amount. The jewels are inserted along with the Talics when upgrading.
Name Item
Obtained From
Ruby Light Ruby Fire Ruby
+1 +2 +3 Ores
Salamander’s Ruby
+4 Ores, Crag Mine PitBoss
Crystal Water Crystal Ice Crystal
+1 +2 +3 Ores
Angel’s Crystal
+4 Ores, Crag Mine PitBoss
Topaz Terra Topaz Poison Topaz
+1 +2 +3 Ores
Land’s Topaz
+4 Ores, Crag Mine PitBoss
Obsidian Lightning Obsidian Wind Obsidian
+1 +2 +3 Ores
Truth’s Obsidian
+4 Ores, Crag Mine PitBoss
HolyStone Pieces
HolyStone Pieces can be obtained through processing Ores and useful for doing daily quests in Mini-Holy Stone Keeper NPC. Some HolyStone Pieces useful to combining Leon, Relic and Special weapon.
Name Item
Obtained from
Useful for
Brilliant HolyStone Piece
+4 Ores
Upgrading Relic Weapons
Shining HolyStone Piece
+4 Ores
Upgrading Special Weapons
Transparent HolyStone Piece
+4 Ores
Upgrading Leon Weapons
Dreaming HolyStone Piece
+1 +2 +3 Ores
Daily Quests
Silence HolyStone Piece
+1 +2 +3 Ores
Daily Quests
Iron HolyStone Piece
+1 +2 +3 Ores
Daily Quests
Excelsior
Excelsiors can be obtained only through processing +4 Ores. There are 10 different kinds of excelsiors and they play an important role in processing items.
The amount of work you did for your race while playing RF Online is represented by Contribution to Race. Contribution to race increases when you complete various quests or kill characters of other races and you may go up in class because the amount of contribution to race determines the class of a character.
CUMULATED CONTRIBUTION POINTS
This is the total sum of PvP points earned by killing other races and points earned from completing quests.
Increase contribution
Complete various quests
Kill characters of other races
Decrease contribution
Get killed by characters of other races
CLASSES BY RACE
Classes are subcategorized into eight according to the cumulative contribution points and the level of a character. Classes are displayed as icons next to each character’s name and it can also be seen in the information window. Each race has different names for its classes.
There are class restrictions for every level
The class of a character is determined once its contribution points to total population ratio is within a certain range
A character may get degraded when its contribution points are deducted and even if there are no changes to the contribution points, it may experience class adjustment if the overall class position is inefficient
Killing characters with lower contribution grades will not earn you too many points and killing characters with higher contribution grades will thus earn you more points.
CHECKING YOUR RANK
Checking in the game
You may get this from the Race Manager NPC of each race. Top 100 ranked classes are listed for all three races.
Open lucky jewel gem exchanger in by combine it in HERO NPC.
Weapon – Armor – Shield Upgrader
You can combine an enchant item which is created randomly through the ignorance upgrader.
You can combine an enchant item which is created randomly throguh the ignorance upgrader.
You must use a level B upgrader for Level B rare items, and a level C upgrader for level C rare items.
You require the number of sockets that can be upgraded at most that is, items of more than 5 sockets for 3-5 upgraders and 7 sockets for 5-7 upgraders.
You will succeed 100% when combining if you use [Stable Upgrader], but not [Unstable Upgrader]
Items with talics driven in previously cannot be combined.
Economy System – Victory in a blood race war will bring glory. However a victory race war without any bloodshed will revolutionalize your race.
The CHARACTERISTICS of the ECONOMIC INDEX
The most important aspect of economics system is that “tax rate and the currency rates of all three races have a negative correlation”. This means, that there are no independent economic system and that if one race has a higher tax rate, there will be a lower tax rate between other races. This is essential in keeping the balance between the races.
HOW to CHECK the ECONOMIC INDEX?
Currency exchange merchant NPC
To check the economic index, the “currency exchange merchant NPC” in each race will provide the index.
Information table regarding the currency
These provide accurate information regarding all the economic activities
TAX RATE in the ECONOMIC INDEX
Tax rate will increase for races that have the most amount of transactions. The tax rates are imposed like the following.
When tax rates are high
When tax rates are low
Ore Processing fee
High
Low
Expenses (buying items, weapon/armor fix costs)
High
Low
Revenue (selling items)
Low
High
The item prices that are set according to the tax rates are as the following.
CURRENCY EXCHANGE TAX RATE
A tax that is collected when each user from different race exchange currency to gold. Currency exchange tax rate is also related to other tax rates.
Exchanging Currency
When talking to each race’s “Currency Exchange Merchant NPC” there is a section regarding the tax rate for currency exchange.
Controlling Currency Exchange
After choosing the exact amount of currency that a user wants to exchange, press the [exchange currency] button and it will complete the transactions along with a small fee.
Your character’s inventory has limited space. You must always call the items in your inventory at all time. You can open up your own storage by talking to the “Coin Exchange / Bank” NPC at your HQ. You can store any item, race money, and gold safely. Your storage space is shared between all your characters in your server. It costs 100,000 race money to open up a storage.
Go to the “Coin Exchange / Bank” NPC located at the HQ of each race and select [Create Inventory]. At first, you need to pay a certain amount of money (100,000 as of current) to open one inventory (20 slots). You are required to set a password and a hint for the password.
In order to use the inventory,you must click [Use Inventory] and enter the password you provided.You will not be able to access your inventory without the correct password.
If you forgot your password, you can click “Forgot password.” Enter the answer to the hint you provided to check your password. You can also click “Change password” to enter in a new one.
An interface just like the usual inventory interface will appear after going through the personal identification process. Use drag & drop to move items in and out of the inventory. No fees are incurred for storing items in the inventory but you will have to pay 5% the cost of any item you wish to redeem from the inventory. (No fees are applied for depositing/withdrawing game money (gold, money).
To open warehouse expansion (up to 5 page) you have to pay 500.000 race money per page.
You can open warehouse expansion from 5 page to 10th page, with cash shop items:
Store / Personal tradeLearn what it takes to survive in Novus, the land of hope and death
MERCHANT TRADE
Adventures such as hunting or inter-racial battles require consumable items such as potions or ammunitions. Merchant NPCs provide such accommodations. You should always carry with you items that will protect you.
01 | REQUEST a TRADE
Start a conversation with a merchant NPC and request a [Trade Item]. Then click either [Buy] or [Sell]
02 | TRADE
Move back and forth between the merchant and your interface items you would like to buy or sell. Items ready to be traded :
Buy : Merchant interface -> My interface (the borders of items ready to be traded will change to race money)
Sell : My interface -> Merchant (the slots of items ready to be traded is indicated by red)
03 | TRADE SUCCESS
Once you are done with all transactions, click the [OK] button in the merchant interface to complete the trade.
PERSONAL TRADE
You sometimes need to trade money or items with other characters in the game. Try to avoid dropping them on the group for others to pick them up and use the risk-free personal trade system.
01 | REQUEST a TRADE
Go near a player with whom you wish to trade and click while pressing CTRL and then select [Trade] to send a request for trade to that player. Trade will initiate once the other player clicks [Yes] for your request.
02 | TRADE
Trade interface appears once the trade begins. Here, the upper section is the other player and the lower section represents you. Move the item you wish to trade to trade interface and see it change to the ready state. The slot where your item initially was will change to red.
03 | TRADE SUCCESS
Once you agree on the items to trade with, click the item fix button (lock) to indicate there will be no more moves and click the [OK] button to complete the trade.
An open lock indicates that you may continue to move items to the trade window.
Click the red closed lock button to indicate that you no longer have items to move. You cannot move any item in this state
AUTO TRADING (AUCTION) – REGISTRATION / SELLING
A fee of 0.1% is deducted from the selling price of an item when registering the item at the auto trade system (auction). Registrations are effective for as long as you are connected to the game and you must enter the price of the total quantity when selling a bundle items.
01 | REGISTER IN THE AUCTION
Click the [Register Item] button at the auction located at the settlement of each race, move items using drag and drop, and enter the selling price. You may register up to five items (10 for specialist classes)
02 | CONFIRM REGISTRATION
Properly registered items will appear as shortcuts in the inventory. To remove a registered item, click the [Register Item] button again and then click then [X] button.
03 | COMPLETE SELL
When a different user buys a registered item of yours, the message is displayed on the bottom right. When you click this message, the amount after deducting the fee (3% of the selling price) and the tax (5%~20%) is automatically deposited to your inventory.
AUTO TRADING (AUCTION) – BUYING
Items registered in the auto trade system can be purchased. You can conserve a great deal of time from lengthy trades and you may not purchase bundled items in unit quantities.
01 | SEARCH AUCTION
Select [Buy Item] at the auction / Auto trade system, which will display categories for searching registered items. Select the category of an item you want to buy and click the [Select] button and then you will see a list of items under that category.
02 | CONFIRM THE LIST
Move the mouse cursor over the list to see more information on the items. Check items you want to buy after which they will displayed as ready to buy.
03 | COMPLETE TRANSACTION
The total sum of the items ready to be bought is displayed at the bottom. If you click [Buy] button, you will have completed the transaction and the purchased items along with the price they were purchased for will be displayed on the screen.
Guild System – With one sole mind for the race, we will become legendary for we are together!
WHAT IS A GUILD?
CREATING a GUILD
To create a guild, you must go find the race administrator and [Request to Create a Guild]. Persons requesting to create a guild must not be associated in another guild. There are certain costs to creating a guild and the initial members of a guild (8 including the leader) are named as “original members” and have following rights in the guild
Join a new player
Access information on a character who requested to join
Suggest a proposal
Vote on a proposal suggested by another player
Not be forced out by another player
The committee
Beside original members, there exists a committee in a guild for making decisions. The committee may be formed by the top 10% of the members excluding the original members and have identical rights as the original members. (members of the committee are subject to change accoding to guild contribution points). The number of committee members will change with the size of the guild but will always consist of at least one.
GUILD MASTER
ELECTION METHOD
Target : any guild member is eligible to become the guild master.
Election method: any player with the decision making right (original members, the committee) may propose to elect a new guild master and the rest of the decision makers vote for the guild master.
GUILD MASTER’s RIGHT
The guild master will always be entitled to make decisions for the duration of his/her term.
The guild master may use the representative’s chat in which only patriarchs, low rank patriarchs, and guild masters from other guild can participate. (Use in chat game: /rep this is the RF guild master.)
GUILD’s RANK
Guilds may compete against each other within the same race. The standard for competition is determined based on the rank of guilds, which is computed by comprehensively combining guild contribution, level and population of guilds.
Guild contribution factors
1. Increased/decreased contribution points of guild members
2. Acceptance of new members
3. Ban/withdrawal of members
Points are determined based on the factors above and are classified into an eight-rank system.
Besides the original members, “the committee” is also able to make decisions in a guild. The committee is consisted of top 10% ranked members and has identical rights as the original members. (unlike the original members, the committee members are subject to change depending on their guild contribution points). The number of committee members may change depending on the size of the guild but there will be at least one at
Rank
Rights
1
Join new members Advertise your guild through the race administrator. Use guild chat with guild members.
2
Request guild battles to other guilds of the same race. Display the guild logo on your player character’s name bar
3
Claim rights to your regional settlement,
4
Attach an emblem on your player character’s mesh
GUILD ADMINISTRATION
Guilds in RF Online are administered under the following rules.
A player may not sign up for or be associated with more than two guilds at the same time.
You may not sign up for guilds of which all the decision makers are absent
The maximum number of member for any guild is 50
Total guild points are updated every midnight.
A guild is liquidated once all of its members leave the guild
All data and rights are deleted upon liquidation of a guild
CREATING A GUILD AND MANAGING IT
CREATE a GUILD
When requesting to create a guild, eight promoted (level 30 or higher) players need to have formed a party. These initial members become the “original members” and will have right identical to the creator of the guild. Creating a guild will incur some fees.
JOIN a GUILD
Request a sign up to a guild you would like to be a member of.
01 | REQUEST a SIGN UP
To request a sign up, right mouse click on a member of a guild you want to sign up for to bring up the character menu and click the [Guild Sign Up] Menu.
When there are no guild members around, open the guild interface (G or CTRL+G) and enter the name of the guild you wish to sign up for.
02 | WAITING
After you request a sign up, the guild interface (G or CTRL+G) will show your request is in process. Members of the guild will see a list of players waiting for acceptance.
03 | REQUEST ACCEPTED
Sign up request is accepted once a decision maker in the guild (Guild master, the committee) accepts the request.
GUILD INTERFACE
GUILD INTERFACE
Display guild emblem
Increments to HP, SP, FP and class skills are initialized
Battle, skill, force growths and bonus items are preserved.
Display guild information
Guild name, guild rank, guild index (guild contribution)
Guild management tab
Does not appear to players without decision making rights
General menu All guild members can use this menu.
Display member information: view information on guild members.
Display proposals: view proposals currently in progress within the guild.
Deposit guild maintenance fund: deposit into the guild’s account.
Board (coming soon)
Inventory (coming soon)
Leave guild; you may leave the guild
Management Menu
Only the guild members with decision making rights may use this menu (original members founder). A. Accept sign up: determine the acceptance of players who requested for sign up. B. Suggest proposals: suggest a proposal to the guild
Declare Guild war: propose a request for a circle zone scramble (guild battle) with another guild
Ban a member: propose to ban a member from the guild
Withdraw guild maintenance fund: propose to withdraw funds from the guild maintenance account.
Elect guild master: propose to elect the guild master
Buy guild emblem: propose to buy a figure to use the guild’s emblem
Verify payments: verify the list for guild maintenance payments
Circle Zone Scrumble
What is Circle Zone Scrumble?
Although RF Online is known for its RvR system, the Circle Zone Scrumble is war within the race (PK system) to conquer their territories. There are various battle systems from bloody battles to battles that mimic American Football. Through this, each guild can see how strong and be a part of the E-sports phenomenon.
How to Enjoy Scrumble
Since the Circle Zone Scramble determines the supremacy between guilds there must be a substantial amount of preparation prior to the matches. Since the heavy competition between the guilds will lead to a stronger race, each user should partake in the game with the utmost participation to succeed. Also, remember to keep your manner in the game since the game is usually played with users in the same race.
The THREE RACE‘s SCRUMBLE ORIGIONS
Since the Circle Zone Scrumble is a zeng between guilds, the preparation should within the guild. If there is a guild that you would like to be victorious against, consult your guild and have everyone’s input in the game.
01 | PROPOSAL
Details regarding the guild war will be proposed. This proposal with be accepted through consultaion of the guild master, first year members, and senior members. The proposals can be viewed in “Declare Guild War” section in the [Maintenance] menu.
01 | Selecting the opponent guild
The guild that will be your opponent in Circle Zone Scrumble. The proposal can only be done to guilds that are level 2 and above
02 | Starting time
You can select the time of when your Circle Zone Scrumble is going to occur. The game will start one day (24 hours) after the selected time.
03 | Participating members
You can set the members (of your guild) that are to be participating in the Circle Zone Scrumble. You can select from 10-50 members (there cannot be less than 10).
04 | Map
You can select the map where the Circle Zone Scrumble is going to take place
05 | Standard Fee for Participating
This is a fee that needs to be paid in order to play the Circle Zone Scrumble. Currently the standard rate is at 5.000 GOLD per guild. The payment will be transferred from the guild’s account so make sure if your guild has enough GOLD to play this game. (The winning gold will be 10.000 GOLD)
After setting all the details, the information will be sent to your opponent guild after pressing the [confirm] button (the 5,000 GOLD will be transferred out of your guild’s account along with the message).
02 | ACCEPTING the BATTLE
After pressing the [confirm] button, the opponent guild will immediately receive the notion that they have been challenged to a Circle Zone Scrumble. If the opponent guild accepts the challange, they will have to pay 5,000 GOLD as well.
04 | PREPARE for YOUR MATCH
5 minutes before the game starts, each member of the attending guild will be asked if they would like to participate in the game. If the members accept the offer by pressing [YES], they will be playing in the Circle Zone Scramble. Also a countdown will be initiated, 1 minute prior to the game start.
INTERFACE
If participating in the Circle Zone Scramble, guild members will be automatically transferred to the game arena. The game will initiate immediately with a score bored on top of the screen.
RULES of the GAME
The Circle Zone Scrumble has a very simple rule that whoever score the most point, in the given time, wins the game. The Scrumble points can be earned in two ways.
Touch Down by using the Gravity Stone ~ -+ 100 Points
30 seconds after Circle Zone Scramble has started, A gravity Stone will randomly appear from one of three Stone Zones. The team that can successfully move the gravity stone into their opponents starting point will be rewarded with 100 points.
When the touchdown has been made, the game will be start over again from the beginning (of course the scores will remain unchanged). However if the team failed to score a touchdown within 2 minutes the Gravity Stone will vaporize and a new stone will appear in one of the Stone Zones.
OBTAINING THE GRAVITY STONE
The Gravity Stone can be obtained through Rooting (Press X or space bar) and the user that has obtanied the gravity stone will be glowing in red. Also, the player will be given the following handicaps.
The user cannot be able to use any Potion Items beside HP Potion
The effect of the HP potion will have delay of 3.5 seconds.
The user will not be able to use Attack/Force/Skill attacks when carrying the Gravity Stone
Other users cannot use any Skill/Force attacks to the one that is carrying the Gravity Stone
Every user is prohibited from summoning animus or boarding armored vehicles
Any Skill/Foce that is remotely similiar to summoning activities will have any effect. For example Recalling.
Once obtaining the Gravity Stone, all Force/Skills that have continuing effects will be nullified
Once obtaining the Gravity Stone, the user will experience a greater resistance against stun related attacks.
The team failed to score a touchdown within 2 minutes the Gravity Stone will vaporize and a new stone will appear in one of the Stone Zones.
Once obtaining the Gravity Stone, the users moving speed will be limited to 3.0
The opponents Circle Zone can be found through the lines in the field. When the Gravity Stone bearer dies in the game, the Gravity Stone will bounce off the point where the Gravity Stone bearer has just died.
DOMINATE THE OPPONENT GUILD MEMBERS!! -+ 10 Point
During the Circle Zone Scramble, there can be a battle between the same races. Through this activity the user can earn points as well. 10 points will be rewarded per every opponent killed.
All users can respawn if they are killed by enemy attacks. The spawning will users back to the Circle Zone 5 minutes after their death.
END of the GAME
When the game finishes, every guild member will return to HQ. The winning team and the losing team will have the following affects.
MATCH RESULTS
<The Winning Team>
– Reward : 10.000 GOLD will be transferred to guild’s account funds.
– Dexterity : The guild members in the winning team will be rewarded with 2000 dexterity points (500 points will be rewarded when there is a stalemate)
– Scramble Score : 1 victory will indicated
– Guild’s Honor Point : obtained PvP dexterity will be added
– Symbol of Warrior Obtained: seven Symbol of Warrior items will be obtained and each one will give 100% possibilities, “Symbol of Warrior Box” box item will also be betowed
<Losing Team>
– Dexterity : 100 dexterity point will be given to guild members in the losing team
– Scramble Score : 1 lose will be indicated
– Symbol of Warrior Obtained: Losing team will also get Symbol of Warrior item
Since the match is played with in the same race, we strongly recommend that all users to send a word of encouragement after the game for the advancement of the race as a hole.
Guild vs Guild : Red Team [R] versus Blue Team [B]
Party System – With one sole mind for the race, we will become legendary for we are together!
FORMING A PARTY
Players with level differences below 10 and in the same race may form parties.
The person who initiates the first invite become the party leader and has the right to access the party interface.
01 | PARTY INVITATION
While pressing the CTRL key, click on a player you wish to form a party with and then click the [Invite to Party] button.
02 | JOIN PARTY
When a player receives a party invitation, an alarm regarding the party invitation will appear at the bottom of the screen. Click [Yes] to join the party.
03 | PARTY FORMED
Once the recipient of a party invitation accepts it, a shortcut interface of party members will appear below the status window.
1. All party members are allowed to loot items
2. Only the party leader is allowed to loot items
3. All party members are allowed to take turns to loot items
4. Hand over the leadership to a party member
5. Force a member to leave the party
6. No additional members may join once the button is active
7. Leave the party you are currently associated with