ACCRETIA EMPIRE

FLESH IS WEAK

The Accretia Empire holds a strong military principle, they want to control everything for the Empire. Having no feelings if what they want will bring destruction to other races, Accretia is a mechanical race with materialistic thinking. Accretia is proud to be the most powerful and great race in the universe and is proud of the giant weapon they have created to kill all living things. The giant weapon is called the Launcher, and is the most deadly and feared weapon. Accretia Empire wants to reach further into the universe to become stronger, and that is the key to their race’s drive.

Accretia is an organic brain that has a mechanical body. Not a robot that moves with a program, but they obey the rules, rules to achieve perfection. Although individualistic attitudes are not allowed, self-awareness still exists; The Accretia Society does not look like a unified mind. They were created and educated for evolution in one unit. However, perfection at a higher level can only be achieved through individual perfection.

Accretia is a direct descendant of EMC Researchers, humans who gave birth to Bellato and Cora through their experiments. With the development of science and dedication from their predecessors, they managed to develop science at a higher level.

Accretia culture is knowledge and rational thinking. This makes them continue to seek knowledge and rational explanations and solutions to problems, at every level. Being a soldier is learning tactics from previous battles or leading researchers to find new cloning methods by studying the anatomy of other races. Accretia troops, have fully mechanical bodies and only require a few needs. Accretia needs regular check-ups. Outside of time for periodic repairs, Accretia troops are able to meet their own needs; their robotic bodies can create the energy needed.

However, the human brain inside the Accretia cyborg body at some point needs rest, the brain cannot continue to respond in fatigue, therefore, Accretia needs to rest to recover. Although biologically still need rest, their current condition is still much stronger than in a human body. Their metal bodies also give Accretia regeneration abilities much greater than the Bellato and Cora.

Background Story of Accretia Empire

Accretia Empire Class

DESTROYER

Level 30 Class Advancement
Prerequisite: None

Destroyer units function as the main force for the Accretian army. They are very competent in melee combat and are the most powerful warriors among the three races on Novus.

Skills

Mangle

An aggressive four-hit attack aimed at crippling the target.

Type: Attack Skill

Shield Battery

Creates a recovery matrix around the user, temporarily increasing HP and FP recovery rate.

Type: Buff
+3000% HP Recovery
+1000% FP/SP Recovery

GLADIUS

Level 30 Class Advancement
Prerequisite: None

Gladius units utilize one-hand weapons with the unique Accretian shields, which are significantly more powerful than those of other races. Gladius class therefore prioritize shield techniques.

Skills

Irritate

Causes target’s fury and attack(Increase aggressiveness of monster by moderate).

Type: Taunt
Taunts the targeted monster to attack you

Mega Shield

Charges energy through the user’s shield, increasing defense power and block rate.

Type: Buff
+25% Defense
+10 Block Chance

Rapid

Increases the heat pressure in the user’s dynamic servimotors, temporarily increasing melee attack speed.

Type: Buff
-0.2s Attack delay between melee attacks

PUNISHER

Level 40 Class Advancement
Prerequisite: Destroyer

Punisher units have the capacity to identify opponents’ weak points and use skills to ensnare enemies.

Skills

Acceleration

Increase movement speed for a while.

Type: Buff
+1.00 Movement Speed

Bash Explosion

Hit the target with strong shockwave.

Type: Attack Skill
Very strong Attack Skill

Magnetic Arm

Increases the electromagnetic energy around the user’s arm, temporarily increasing melee attack power and accuracy.

Type: Buff
+15% Melee Attack
+30 Melee Accuracy

Magnetic Net

A magnetized net that prevents the target from moving.

Type: Debuff
Immobilizes the target

Rage Blow

A ragged cut that leaves a gaping wound, causing the target to gradually lose HP.

Type: Debuff
– 500 HP/s
– 200 SP/s

ASSAULTER

Level 40 Class Advancement
Prerequisite: Destroyer / Gladius

Assaulter units equalize potent offensive and defensive capacity.

Skills

Acceleration

Increase movement speed for a while.

Type: Buff
+1.00 Movement Speed

Bash Explosion

Hit the target with strong shockwave.

Type: Attack Skill
Very strong Attack Skill

Capacity Engine

A powerful blow to the ground under the user that stuns nearby enemies by causing them to lose their balance.

Type: Buff
+30% Melee Attack

Limit Gauge

A strike to the target’s solar plexus, temporarily limiting its SP and SP recovery while they catch their breath.

Type: Buff
+200% Defense Gauge

MERCENARY

Level 40 Class Advancement
Prerequisite: Gladius

Mercenary are structured unit build to withstand force assaults that enable more efficient use of chargers.

Skills

Acceleration

Increase movement speed for a while.

Type: Buff
+1.00 Movement Speed

Bash Explosion

Hit the target with strong shockwave

Type: Attack Skill
Very strong Attack Skill

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Cry

Gets monsters’ attention with a cry.(Increase aggressiveness of monster by wide range)

Type: Taunt
Taunts all monsters around you to attack you

Elemental Barrier

Creates an energy barrier that greatly increases all elemental resistances.

Type: Buff
+10 All Resistances
+10 Block

Excel Charger

Increases effect of HP charger and exp gaining amount.

Type: Buff
+35% HP/FP Potion Recovery
+100% EXP

GUNNER

Level 30 Class Advancement
Prerequisite: None

Gunner units are capable of both ranged and melee combat. All Accretian soldiers are able to utilize Launchers; however, Gunners are specifically structured for Launcher use.

Skills

Flash Bang

Cause a blinding flash and loud explosion that disorients the target and temporarily reduces his dodge ability.

Type: Debuff
Cancel your target’s attack

Target Fix

The user sets his mass and fires a powerful launcher shot.

Type: Attack Skill

Compound Siege

Using the siege kit as a catapult platform, the user fires an explosive launcher shot at target and enemies nearby.

Type: Attack Skill

SCOUT

Level 30 Class Advancement
Prerequisite: None

Scout type of rangers are mixed with combat abilities and special ability. They can fight in long range combat and can lay traps. They can go invisible and sneak behind enemy lines.

Skills

Cloaking

Activates stealth plating and temporarily becomes invisible to enemies.

Type: Buff
Become invisible

Find Trap

Find hidden traps by detecting non-organic chemical compounds.

Type: Buff
You can see traps on the ground and defuse them.

Trapping

Sets proximity mines that explode when an enemy walks over it.

Type: Passive
Max 10 traps planted.

STRIKER

Level 40 Class Advancement
Prerequisite: Gunner

Striker is the most powerful launcher class! They are most capable of using the launcher to its maximum capabilities, feared as an invincible force.

Skills

Doom Blast

Using the siege kit as a stable platform, the user rapidly fires three sets of launcher attacks at one target.

Type: Attack Skill
Must use siege kit to use.

Dread Fire

A devastating launcher attack using energy reserves.

Type: Attack Skill
Non-siege attack skill

Siege Mastery

By operating the siege kit to the limits of structural tolerance instead of safety limits, the user temporarily increases attack and defense power while in siege mode.

Type: Buff
+50% Attack Power while sieged
+30% Defense Power while sieged

DEMENTER

Level 40 Class Advancement
Prerequisite: Gunner or Scout

Dementer can help theirself and their allies to escape from danger (retreating from battle). Programmed to sacrifice their lives to complete their mission.

Skills

Self Destruct

Turns the user into a time bomb, and decreases HP to 1.

Type: Skill
Causes an explosion that damage surrounding enemies

Gate Capsule

Sets up a teleport beacon that returns the user’s party members to his binding location.

Type: Skill
Summons a gate that send you and your party to Binding Location

Hyper R.P.M.

Increase long distance attack power with maximizing engine output.

Type: Buff
+30% Long range attack power

Long Distance Firing

Increases accuracy rate, make the target stern.

Type: Attack Skill

PHANTOM SHADOW

Level 40 Class Advancement
Prerequisite: Scout

Phantom Shadow attack the main place of their enemy. Strong offense and high speed help them to wound their enemies critically yet deadly.

Skills

Illusion Attack

Stealth attack skill from cloaked state. Must use with Throwing Knife

Type: Attack Skill

Trap Box

Extra compartments designed to carry more traps.

Type: Passive
Max Trap 15 planted

Long Distance Firing

Increases accuracy rate, make the target stern.

Type: Attack Skill

ENGINEER

Level 30 Class Advancement
Prerequisite: None

Engineer units are built for improved production and sufficient combat ability to achieve goals and enable self-preservation.

Skills

Install Guard Tower

Can create guard towers using gems, excelsior and Guard Tower parts

Type: Passive
Can install Guard Tower.

SCIENTIST

Level 40 Class Advancement
Prerequisite: Engineer

Scientist units are built with the capacity to repair wounded soldiers and engage in defensive combat.

Skills

Instant Repair

Restores power and reroutes subroutines to a fallen ally, restoring him to full operational status..

Type: Skill
Revives the allies target

Gauge Recovery

Use nanites to repair the target’s frame, recovering his defense gauge.

Type: Skill
Recover 50% of the target’s Defense Gauge.

BATTLE LEADER

Level 40 Class Advancement
Prerequisite: Engineer

Battle Leader units are built with the capacity to increase associates’ speed and decrease opponents’ defense.

Skills

Stone Statue

Turns you into an invincible stone statue

Type: Skill
Turn to stone statue, cannot move or attacked.

Nimble Joint

Increases the target’s movement speed by maximizing his hydraulic thrusters..

Type: Buff
+1.00 Movement Speed.

Gauge Break

Use nanites to break down target’s armor, reducing his defense gauge.

Type: Debuff
Decrease target’s defense gauge

LAUNCHER

Launcher is a weapon of destruction for Accretia and is only owned by the Accretia race. This Launcher weapon has a very large destructive power, the purpose of creating this weapon is only to eliminate living things.

The Launcher unit has a special function when used with the Siege Kit. When using the Siege Kit with the Launcher weapon, Accretia will enter Siege Mode where Accretia cannot move while in Siege Mode, but the attacks and destructive power produced will be greater.

Song about Accretia Empire (By Level Up)

Razorback – Empire Accretia

YouTube video
YouTube video