HOLY ALLIANCE CORA

ASCENSION IS OUR BIRTHRIGHT

Holy Alliance Cora is a race with a very strong spiritual civilization in the field of religion and magic arts. Based on history, the Cora race itself is a race formed from a mixture of several countries and races that have the same beliefs. Their appearance is also very attractive, the men are tall and strong, and the women are beautiful and beautiful.
The Cora race, fighting for their safety from the interference of other races. Experts in combat both physically and magically, their knowledge and weapons are generally items blessed by their god, DECEM. Holy Alliance Cora is a race with the strongest magical abilities, so Cora is the only race that can summon Animus to help them in battle.

DECEM made the forgotten world into beauty, and Cora was created to carry out DECEM’s wishes. Knowing that they were the chosen people, Cora gathered based on their belief in their God. The purpose of their “Life” is to get closer to their God. For Cora, those who carry out Decem’s wishes will gain strength, abilities, and be stronger in the Dark Force. Dark Force is the most precious gift Decem gave to his children.
Decem’s wish is that Cora must not damage the planet or living things on it, they must protect and maintain it, because hurting the planet is hurting Decem itself. Cora is only allowed to use resources for Decem’s benefit. They do everything with nature, and enhance its beauty. Cora processes metal with Dark Force, processing metal to create items and weapons without causing pollution. All of Cora’s technology is strengthened by Dark Force.
Cora’s clothes and armor are made from natural materials, the clothes they wear are very soft and flexible. Cora believes that their bodies are sacred places for Decem. Cora maintains beauty, and maintains good hygiene. Cora loves and appreciates their bodies in order to adapt to DECEM. All food must be blessed by Decem before being eaten by the Cora people. Food must be completely natural and grown specifically for eating.

Background Story of Holy Alliance Cora

Cora Alliance’s Class

CHAMPION

Level 30 Class Advancement
Prerequisite: None

Champion actively pursue DECEM’s glorification by focusing on two-handed melee atack skills that deal major damage.

Skills

Power Up

Allows the user to see an opponent’s hidden weak points, temporarily increasing the chance to cause critical attacks.

Type: Buff
+20% Critical Chance

Faith

Faith in DECEM is rewarded with heightened physical ability. Temporarily increases attack and defense power.

Type: Buff
+15% Attack
+15% Defense

KNIGHT

Level 30 Class Advancement
Prerequisite: None

Knights glorify DECEM by balancing good attack capability with exceptional defensive skills.

Skills

Disability Forcing

Hypnotize monsters to attack (Increase aggressiveness of monster by moderate)

Type: Taunt
Taunts the targeted monster to attack you

Life Leach

Absorbs the life force of enemies around the user and adds it to her own

Type: Skill
Steals 30% HP from surrounding monsters

Relax

Trust in the will of DECEM is rewarded with increase fortitude. Temporarily increases defense power and HP and FP recovery rate.

Type: Buff
+25% Defense
+10 Block Chance
+2000% HP Recovery
+1000% FP/SP Recovery

TEMPLAR KNIGHT

Level 40 Class Advancement
Prerequisite: Champion

Blessed by DECEM’ with extraordinary physical might, Templar focus on dealing damage and are implacable holy warriors in melee combat.

Skills

Acceleration

Increase movement speed for a while.

Type: Buff
+1.00 Movement Speed

Bash Explosion

Hit the target with strong shockwave.

Type: Attack Skill
Very strong Attack Skill

Full Swing

A devastating spinning attack with the user’s entire physical mass behind the swing.

Type: Attack Skill

Sprint

By breaking into a full run, the user maximizes his movement rate.

Type: Buff
+2.0 Movement Speed

Grace

With Physical Ability blessed by the Oracle, it increases attack power and accuracy.

Type: Buff
+ 15% Attack
+ 30 Accuracy

Magnetic Net

A magnetized net that prevents the target from moving.

Type: Debuff
Immobilizes the target

GUARDIAN

Level 40 Class Advancement
Prerequisite: Champion / Knight

Commonly employed as protectors of DECEM’s sanctuary Guardians are swift fighters and are able to weaken opponents.

Skills

Acceleration

Increase movement speed for a while.

Type: Buff
+1.00 Movement Speed

Bash Explosion

Hit the target with strong shockwave.

Type: Attack Skill
Very strong Attack Skill

Soul Charge

By energizing his body metabolism, the user is able to recover from
using skills more rapidly, Temporarily decreases delay of all melee
skills.

Type: Buff
+10% Melee Skill Attack
-3s Skill Cooldown

Muscle Break

Strikes pressure points on an opponent’s arm, temporarily decreasing the target’s attack power.

Type: Debuff
-50% Attack

BLACK KNIGHT

Level 40 Class Advancement
Prerequisite: Knight

Wielders of both Dark Force and physical might, Black Knight possess the capability to increase the defence and employ illusions that render opponents inutile.

Skills

Acceleration

Increase movement speed for a while.

Type: Buff
+1.00 Movement Speed

Bash Explosion

Hit the target with strong shockwave

Type: Attack Skill
Very strong Attack Skill

Hypnotic Power

Increase defense power and shield defense, and EXP gaining amount.

Type: Buff
-15% Attack
+10 Block Chance
+120% Defense
+100% EXP

Shout

Lures monsters to attack. Must use Shield to use this skill.

Type: Taunt
Taunts all monsters around you to attack you

ARCHER

Level 30 Class Advancement
Prerequisite: None

Archers are exprests in ranged combat, preferring to employ bows in lieu of firearms. thus the majority of their class skills emphasize bow techniques.

Skills

Hold

Summons mystic trap jaws to render the target immobile.

Type: Debuff
Immobilizes the target

Inspired Shell

A divine vision from DECEM shows the user the perfect target to aim for.

Type: Attack Skill

HUNTER

Level 30 Class Advancement
Prerequisite: None

Scout type of rangers are mixed with combat abilities and special ability. They can fight in long range combat and can lay traps. They can go invisible and sneak behind enemy lines.

Skills

Silent Step

By muting all sound and hidiing in the surroundings, the user temporarily becomes invisible to enemies.

Type: Buff
Become invisible

Find Trap

Find hidden traps by detecting non-organic chemical compounds.

Type: Buff
You can see traps on the ground and defuse them.

Trapping

Sets proximity mines that explode when an enemy walks over it.

Type: Passive
Max 10 traps planted.

ADVENTURER

Level 40 Class Advancement
Prerequisite: Archer

Adventurer possess extraordinary senses and the skills to use them, which translate into exceptional accuracy over enmormous distances.

Skills

Precise Striking

Improves ranged attack Hit and Damage.

Type: Buff
+30% Attack
+30 Accuracy
+50 Skill Attack Range (Ranged Weapons)

Correct Eye

Increases the range of bows and guns.

Type: Buff
+30 Attack Range with Ranged Weapons

Long Distance Firing

Increases accuracy rate, make the target stern.

Type: Attack Skill

STEALER

Level 40 Class Advancement
Prerequisite: Archer / Hunter

Though often self-serving, Stealer tend to be independent and agile. This has its own usefulness, thus Stealer are officially sanctioned by the Papal Authority.

Skills

Feign Death

Temporarily stops teh user’s vital signs and give the appearance of death.

Type: Buff
You become invulnerable and immobilized for 30s

Hit Confusion

Creates hallucinations that sap mental strength and greatly decreases the target’s maximum FP.

Type: Debuff
-90% Maximum FP
+100% FP consumption

Blink Illusion

By moving in graceful hypnotic patterns, her dodge is increased by a significant amount for short period of time.

Type: Buff
-30% Attack with Ranged Weapons
+50 Dodge

Long Distance Firing

Increases accuracy rate, make the target stern.

Type: Attack Skill

ASSASSIN

Level 40 Class Advancement
Prerequisite: Hunter

A highly classified group, Assassins serve as the stealth force of the Cora Alliance. Their existence is not generally known.

Skills

Sneak Attack

A powerful attack that slashes the target’s throat, must be done from Silent Step.

Type: Attack Skill

Trap Box

Extra compartments designed to carry more traps.

Type: Passive
Max Trap 15 planted

Long Distance Firing

Increases accuracy rate, make the target stern.

Type: Attack Skill

CASTER

Level 30 Class Advancement
Prerequisite: None

Considered to be the founders of Force use, Caster‘ have become considerably more aggresive since the War of the Color, and tend to channel their Dark Force expertise expressly for combat purposes.

Skills

Channel

Draws directly upon the Dark Force to improve their attack power.

Type: Buff
+35% Attack with Force Attack

SUMMONER

Level 30 Class Advancement
Prerequisite: None

Summoners wield force to draw and control spiritual energy, particularly the otherworldly beings known as Animus. They may wield a few direct Forces, but every Grazier prefers to employ at least one Animus.

Skills

WARLOCK

Level 40 Class Advancement
Prerequisite: Caster

Widely recognized as the most efficient Force users, Warlock‘s possess the capability to render foes immobile ad wield Force in combat to devastating effect.

Skills

Focus

Improves critical attack and accuracy.

Type: Buff
+20 Critical Hit Chance
+10% Force Attacks
+30 Force Accuracy

Stone Curse

Curses the target to temporarily turn into immovable, immortal stone. Target cannot move but cannot be damaged either.

Type: Debuff

Striking Force

Concentrate Force into a non elemental force attack.

Type: Attack Skill

DARK PRIEST

Level 40 Class Advancement
Prerequisite: Caster / Summoner

Blessed by DECEM with the capability to instantly transport comrades to safety, Dark Priest serve as support Force wielders for the Holy Cora Alliance

Skills

Force Shield

Uses the Dark Force to create a barrier that prevents damage. Every point of damage the barrier receives drains 2 FP.

Type: Buff

Return Gate

Opens a temporal warp gate that can return the caster’s party members to her binding location.

Type: Skill

Escape

A last-ditch escape that returns the caster back in time to her binding location.

Type: Skill

GRAZIER

Level 40 Class Advancement
Prerequisite: Summoner

Grazier have the training, comprehension, and will to call and control the most powerful Anima.

Skills

Animus Rest

Send Dark Force into the Animus world, revitalizing one of the caster’s Animus.

Type: Skill

Fast Recall

Channel the Dark Force into the rift between worlds, cancelling the wait time betwen summoning Animus

Type: Debuff

Anima Maxima

By infusing an Animus with Dark Force, the caster can increase the Animus’ powers.

Type: Skill

Life Conflict

Increase Attack and Skill Attack / Force Attack

Type: Buff
+10% HP
+5% Skill Attack

CRAFTSMAN

Level 30 Class Advancement
Prerequisite: None

Craftsman possess the capability to process, produce, and create quality items. They are recognized as vital to the Holy Cora Alliance.

Skills

Set Guard Tower

Allows the Craftsman to set up guard tower that fire on enemies.

Type: Passive

Artist

Level 40 Class Advancement
Prerequisite: Craftsman

Tasked with overseeing armour supply for Alliance forces, Artisans are known for imbuing their work with both functionality and artistry.

Skills

Gauge Recovery

Mends the target’s armor, restoring her defense gauge.

Type: Skill

Rebirth

Revives the spirit of a fallen ally, returning her to full health.

Type: Skill

ANIMUS

The source of power of the Cora race is their god. Therefore DECEM, the God of Cora lent his guardian to help the Cora race called “Animus”. This Animus itself consists of various types, ranging from Hecate, Inanna, Isis and Paimon.

Only the Summoner profession in the Cora race has the ability to summon Animus. Animus will greatly assist the Holy Alliance Cora in their Holy battle against Accretia and Bellato. Animus is unique, where it has its own level. Summoners must be diligent in training their Animus so that it becomes a strong battle companion.


The Bellato race has 4 types of ANIMUS:

Song about Holy Alliance Cora (By Level Up)

Loquy – Birthright

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